Manteln League

Rules and Guidelines

In competitive clean racing it is important to be clear about the rules that are applied during the race, as it affects everyone's enjoyment. At Manteln we follow general racing rules that apply almost to all motorsports and sim racing games. It is the responsibility of the league participants to familiarize themselves and follow the racing rules and guidelines laid out below.


You compete in a fair and honest manner.

You drive responsibly, in a way that will not ruin the enjoyment for others.

Offensive language, abuse and discrimination against drivers is strictly outlawed.

Don't leave the server before your race has finished as this is disrespectful towards your teammates as well as the opponent.

Typing in chat during the race is seen as disrespectful and can be distracting to the drivers that are trying to focus on the race.


Always use your recognised online name, the same as that is used on the website. Team tags are allowed. Using someone else's, or a vulgar name is dishonest and unsportsmanlike.

Car skins should require no vulgar abusive or discriminative content. It is appreciated when you use a car with a skin that is recognisable for your team.

Roof decorations are not allowed since they can block the opponents view.

Track Limits

Track limits are the boundary between the race track and being off the circuit. Generally the edge of the tarmac is used to determine where the edge of the track is, however when the tarmac is extended with curbs the organizers can decide to extend the track limits to the outside edge of the curbs to make it easier to enforce the limits. When the track partly or fully contains gravel, the limit of the track is defined where grass begins or where the surface starts to be slippery. Exceptions will always be made clear by the organizers. If a driver exceeds the track limits with more than two wheels it will be deemed to be off the track.

Any advantage taken from driving off track is not allowed. Going off track one or two times without gaining a position is not seen as an advantage. However, if this is a regularity throughout the race it can be seen as a lasting advantage. Overtaking your competitor off track will be seen as a direct advantage.

Forcing another driver off track is not allowed. A track limit can also be a solid object or barriers that are placed alongside the track. Slowing your opponent down by forcing them into destroyable objects or even solid ones will not be tolerated.


Clean racing means to not use contact as a tool to gain or defend a position. Maneuvers such as cornerbombs, spinning, brake checking, divebombs, forcing off track and leaning/barge-passing are not allowed and have a high chance of being penalized. Revenge is not allowed and will be equally punished.

To obtain right of road position in a corner, the overtaker's car must have substantial overlap of the car that is being overtaken, before they reach the corner's turn-in point. Should the overtaking car not have enough overlap, the leading car may resume its racing line without fear of contact. A 'substantial' or 'enough' overlap means that the driver behind has to have at least his front wheels aligned with the rear wheels of the car that is in front.

This may sound strange for people driving in third person, but for someone driving in the cockpit or hoodview it can be difficult to determine if the driver behind has overlap with the car. This is why he has to have enough overlap to ensure the driver that is being overtaken knows there is overlap and can leave room to avoid contact.

The car on the outside has the right to outside room all the way through the corner - right up to the exit point. That car should not be squeezed against the outside towards the exit point.

The car on the inside has the right to inside room all the way through the corner - right up to the exit point. That car should not be squeezed against the inside towards the apex area. The ahead driver can still battle for the position of course but must do so while maintaining side room for the behind driver. The practice of going up the inside of the car in front after that car has already turned in, and where there was no established substantial overlap before the turn-in point, is sometimes referred to as barge passing, (i.e. you barge your way past). Understand that barge passing is a high risk maneuver for both you and others. You have no rights what-so-ever as a barge passer.

Where the driver ahead has clearly made a sufficient error to warrant a passing move, a driver behind may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. E.g. - If the driver ahead brakes too late and drifts out wide of the apex and then has to reduce speed etc. This would be a valid passing opportunity regardless of whether there was pre-existing overlap. However, there is still substantial responsibility on the overtaking driver to take all necessary care to avoid contact. Small errors by the driver ahead may not be sufficient to justify an attacking passing move, however.

Just because the driver ahead gets a bit out of shape at times does not give you an automatic right to pass uncontested by them or a right to room. You still have to judge if their error provides sufficient opportunity for a safe pass to take place.

The car in front has the right to choose any line down a straight. Unless the car behind has overlap, then the driver ahead may make one move to block the attacking car, and one move to return to the racing line before the next corner, if done more moves then it will be seen as excessive blocking, which is not allowed.

The driver ahead has the right to take any line through a corner, unless the driver behind has overlap.


In this league you will always have to let faster cars through when they are about to lap you. You won't receive a blue flag in the form of a chat message. It is your responsibility to be aware if you are being lapped or not.

The driver that is overtaking/lapping the slower car must treat the situation as though a normal competitor is being overtaken - and not assume the lapped driver should leap out of the way at all costs.

The driver that is being lapped should let the lead driver past and/or not resist to be overtaken. Only move out of the way for the lead driver when you believe it is safe to do so. For example, not on the apex of a corner.


Even if the above rules are adhered to at all times, contact between cars is always a possibility.

If a driver has breached one of the racing rules, and has resulted in contact and/or a time or position advantage, that driver must forfeit the position to the affected driver. This doesn't always mean a driver can avoid a penalty by giving the position back, but can result in a reduced punishment, if required.

If a driver who has breached one of the racing rules is most affected by the incident, this driver has no right to claim any form of position or compensation for this error.

Drivers behind are expected to anticipate the possibility that drivers ahead may have longer braking zones, and can make mistakes. Drivers behind should drive accordingly, always maintaining separation.

The driver behind has a responsibility to not run into the back of the driver in front. The driver ahead does not have to try to avoid you. If all else fails, the driver behind can go off track to avoid such a collision, as long as it is safe to do so.

Malicious or inappropriate braking or slowing is not allowed.

After an Incident

Any driver rejoining the track after a spin/crash off has the responsibility of not driving into other competitors - regardless of position or situation. Standing still on the track or driving very slow and getting up to race speed is regarded as rejoining the track.

On-track drivers at racing speed always have a right of way over anyone returning to the track, even if the incident was not your fault.

Your right of way does not exist until you are up to racing speed on-track.

Always use your mirrors, look buttons and mini-map to check for oncoming traffic. Not doing so is highly dangerous.

If a competitor's car has come to a halt on the track, either through spinning or crashing, then that driver must apply the brakes and not move whatsoever. This helps oncoming traffic find a route through the incident as a moving chicane is a lot harder to avoid and will result in a collision.

The stationary driver must, if safe to do so, return to racing speed once all oncoming traffic has passed.

If a racer's car is severely damaged and is missing a wheel, it is highly recommended that they retire as soon as possible. It is not allowed to leave your car on track, you must leave the server if it's not possible to get the car to safety. In this last situation the rule of not being allowed to leave the server before the race has finished no longer applies.